Deardly darkness
Deadly Darkness
My project for PIXEL JAM 2025
The masters of the universe have brought death to the entire cosmos. And now, the last bastion of life, EARTH, stands in their way.
RESIST! It's the only thing that stands between life and death...
(The game is inspired by the flash games: Clash N Slash (eternal life for flash games) and the book All Tomorrows)
🎮 Controls
- Mouse to aim.
- Left click to shoot.
💬 Credits
- Development and pixel art: ME ☺
- VFX: pixabay and freesounds
- Music: GS-svreamer | 2004
- Unity system. And piskel. Adventure font
I'd like to share with you that you can contact me or view other relevant projects of my own HERE! or HERE. (This is my first JAM)
<< Something I wanted to say, depending on the support received, I could finish the game, since being a JAM you obviously have to be efficient and not necessarily implement all the ideas... >>
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Oscuridad Mortal
Mi proyecto para PIXEL JAM 2025
Los amos del universo han traído la muerte a todo el cosmos. Y ahora, el último bastión de la vida, la TIERRA, se interpone en su camino para lograr su objetivo.
¡RESISTE! Es lo único que se interpone entre la vida y la muerte...
(El juego tiene inspiración el juegos flash: Clash N slash (vida eterna para los juegos flash) y en el libro all tomorrws)
🎮 Controles
- Mouse para apuntar.
- Click izquierdo para disparar.
💬 Créditos
Desarrollo y pixel art: YO :D
- VFX: pixabay y freesounds
- Music: GS-svreamer | 2004
- Hecho en Unity y Piskel. Adventure font.
Les comparto, que pueden comunicarse o ver otros proyectos propios relevantes AQUÍ o AQUÍ! (Esta es mi primera JAM)
<< Algo que quería decir, dependiendo del apoyo recibido, podría terminar el juego, ya que al ser una JAM obviamente hay que ser eficientes y no necesariamente hacer todas las ideas... >>
Comments
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Its really sweet and i love the art! sucks that i cant see the cursor i cant be sure where im aiming
Unity didn’t want to add the cursor I used. And I’m left without a custom cursor 😪
Hello everyone, something I wanted to say is that I really like the development, so much so that depending on the support I get, I might release an improved and more in-depth version.